Based on the questions I answered, I correctly deduced that Atari would bring the complex video games home. They then designed more complex arcade games, like TANK (which I encountered that summer at Disneyland) and designed a consumer version of Pong – connected to home television sets. They had taken a game concept from the Magnavox Odyssey, and radically improved it to make Pong. I knew something of the history of the company. Joseph „Joe“ Decuir: I had an idea, but I did not know. Stay Forever: Did you know you would be assigned to the VCS project when you applied for the job at Atari/Cyan in December 1975? Some sources claim the Stella project was top secret (which makes sense), so I guess they wouldn’t have mentioned it in the job description. Interview with Joseph Decuir, who worked on the original Atari VCS, its graphics/sound chip and some of its games, before moving on to Atari’s 8-bit computers and the machine that ended up as the Commodore Amiga. Stay Forever is Germany’s leading retro gaming podcast. These are two separate interviews conducted by Henner Thomsen of Stay Forever with Joseph Decuir and Ron Milner who both worked on the original Atari VCS.
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